With the right mods and access to a weapons workbench, you can improve virtually every gun, blade, and club in your arsenal. You can craft variety simple mods as soon as you have the necessary components, but most advanced weapon mods require some combination of the Gun Nut, Blacksmith, and Science! perks.
Nearly every gun you find can be modified to better suit your needs. Most guns can even be altered to take advantage of specific perks. However, even simple gun mods tend to require a selection of uncommon components. Specifics vary, but you’d do well to stock up on adhesive, aluminum, gears, screws, and oil if you plan on crafting your own gun mods.
If you favor ballistic guns, invest in the Gun Nut perk as early as possible. If energy weapons are your passion, make the Science! perk a priority—just know that some advanced gun mods require all available ranks of both Gun Nut and Science!
As applied to ballistic weapons, barrel mods tend to affect a gun’s range, accuracy, and recoil. In general, longer barrels improve range and sighted accuracy while also increasing recoil. Shorter barrels usually reduce a gun’s maximum range while improving hip-fire accuracy and weapon recoil.
On energy weapons, barrel mods can affect nearly every aspect of a gun’s performance. Damage, range, accuracy, fire rate, and ammo capacity can all be altered with a single barrel mod. Barrel mods also have diverse effects on some heavy guns.
Grip mods generally affect a gun’s accuracy and recoil. Enhanced pistol grips tend to improve hip-fire accuracy. Enhanced rifle stocks usually improve sighted accuracy. Most stock upgrades also improve a rifle’s bash damage.
Mag mods usually determine a weapon’s ammo capacity and reload speed. In rare cases, a mag mod can include a less conventional effect. A fusion mag, for example, allows an Alien Blaster to use fusion cells as ammunition; the gauss rifle’s mag mods also affect overall weapon damage.
Different muzzle mods serve different purposes. For ballistic weapons, compensators and muzzle breaks improve recoil while reducing weapon range. Suppressors reduce range while improving recoil and—most importantly—minimizing the sound of gunfire. Bayonets increase bash damage while reducing weapon range.
Most energy weapon muzzle mods are lenses used to focus or split the projected beam. These mods usually affect an energy weapon’s range, accuracy, and recoil. Some weapons, like the gamma gun and Junk Jet, offer muzzle mods that add bonus energy damage to each shot fired.
Nearly all receivers play an important role in overall weapon damage, but these mods can dramatically change the way a weapon performs. Many ballistic gun receivers reduce per-shot damage to offer armor penetration or automatic fire. Some ballistic receivers increase accuracy or critical shot damage. Swapping a receiver mod can even change the ammo used by some guns.
Energy weapon receiver mods are just as diverse as those found on ballistic guns. There are plenty of options that alter accuracy or critical shot damage, but some energy weapon receivers affect ammo capacity, add burning damage, or allow for charged shots.
Sight mods primarily affect a weapon’s sighted accuracy. Sight rings and reflex sights make it easier to focus on targets, and the magnification offered by scopes makes it much easier to hit distant targets. Many advanced scopes even offer features like night vision and target tracking.
SAMPLE WEAPON MODIFICATIONS
|MODIFIED HUNTING RIFLE|
|THIS HEAVILY MODIFIED HUNTING RIFLE INCLUDES A .50 RECEIVER, GREATLY INCREASING PER-SHOT DAMAGE. A LONG PORTED BARREL MOD REDUCES RECOIL WHILE INCREASING RANGE AND SIGHTED ACCURACY. A MARKSMAN’S STOCK FURTHER REDUCES RECOIL, AND THE LONG RECON SCOPE TAGS AND TRACKS ENEMY TARGETS. THIS RIFLE ALSO INCLUDES A LARGE QUICK-EJECT MAG FOR INCREASED AMMO CAPACITY AND FASTER RELOADS, AND THE ATTACHED SUPPRESSOR MAKES IT MUCH EASIER TO REMAIN HIDDEN DURING COVERT OPERATIONS.|
|MODIFIED LASER GUN|
|THIS POWERFUL LASER PISTOL FEATURES AN OVERCHARGED CAPACITOR FOR SUPERIOR DAMAGE; A CONNECTED SNIPER BARREL ADDS EVEN MORE DAMAGE TO EACH SHOT AND GREATLY INCREASES THE PISTOL’S RANGE. RECOIL AND HIP-FIRE ACCURACY ARE BOTH IMPROVED BY THE ATTACHED SHARPSHOOTER’S GRIP. A LONG RECON SCOPE MAKES TRACKING TARGETS EASY, AND THE FINE-TUNED BEAM FURTHER IMPROVES RANGE, ACCURACY, AND RECOIL.|
|MODIFIED SUPER SLEDGE|
|THIS UPGRADED SUPER SLEDGE FEATURES A STUN PACK THAT ADDS ENERGY DAMAGE AND A CHANCE TO STUN TARGETS WITH EACH HIT THAT LANDS.|
Melee and punching weapons don’t feature the deep customization offered by most guns, but close-combat enthusiasts are sure to enjoy the benefits of a well-chosen mod. Again, different mods require different components, but maintaining a good supply of adhesive will make modifying your melee weapons considerably easier.
The most powerful melee mods can require up to Rank 3 of the Blacksmith perk; a small investment in Science! is also needed to craft a number of high-tech melee mods.
Baseball bats and rolling pins are the only weapons that accommodate material mods. These mods change the entire look of a weapon. Often, the change is purely cosmetic. However, an aluminum material mod can significantly enhance the performance of a bat or rolling pin.
Most melee (and punching) weapons contain a single upgrade slot. The vast majority of upgrade mods increase weapon damage, but most upgrades also add special features. Even simple weapons can be modified to pierce armor, inflict bleeding, disarm targets, deal energy damage, and more. Of course, options vary by weapon, but some upgrade mods offer considerable utility.